November 15th 2019
Posted: Fri Nov 15, 2019 12:44 pm
Its Friday. Half the people I work with are sick I'm feeling a little gross myself really want to get home and chill
For Maniacs, By The Maniacs
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Headhunter wrote:I know this talking point pisses people off, but glorification and aestheticization of violence, really the core of Gen X/Millenial entertainment, is probably having an effect on vulnerable young minds. We have to keep in mind that just because we can handle it ourselves (duh, horror fans) doesn’t mean everyone can.
Kid shooting people in Call of Duty all day + avoiding emotional growth and meaningful relationships...that’s a pretty toxic stew.
I couldn't disagree more with these two statements. I was raised on video games and, to this day, still play them and watch other people play the fucking things on twitch. I even volunteered at a week-long charity event(twice) run by life-long gamers that raises millions of dollars for charity every year. Being raised on games or movies or anything else is not the issue. The only way it will affect someone in a negative way is if they were already mentally unstable and can't tell the difference between fiction and reality. It's not the media in any form, it's the mind that's doing the ingesting of said media. A normal person who enjoys the violence of a video game or horror film, would be appalled when confronted with the same violence in real life. It's only the people who are already nuts that would equate what is happening on the screen with something they should do in real life.Monster wrote:That's a really good point. So many folks whose whole life revolves around video games. Hard to mature normally that way.
Well, what I'm talking about does not apply to 99.99% of gamers, including yourself. Not saying it's a cause, but I think it can absolutely be an enhancer for kids in vulnerable places and that's something parents have to be aware of. Obviously not in the same realm as internally normalizing shooting people, but we all subconsciously pick up traits of characters in novels, films, games etc. and apply them to appropriate real-life situations. How could we not, we're exposed to it all the time and all the information we absorb goes somewhere.Slaughterhouserock wrote:Headhunter wrote:I know this talking point pisses people off, but glorification and aestheticization of violence, really the core of Gen X/Millenial entertainment, is probably having an effect on vulnerable young minds. We have to keep in mind that just because we can handle it ourselves (duh, horror fans) doesn’t mean everyone can.
Kid shooting people in Call of Duty all day + avoiding emotional growth and meaningful relationships...that’s a pretty toxic stew.I couldn't disagree more with these two statements. I was raised on video games and, to this day, still play them and watch other people play the fucking things on twitch. I even volunteered at a week-long charity event(twice) run by life-long gamers that raises millions of dollars for charity every year. Being raised on games or movies or anything else is not the issue. The only way it will affect someone in a negative way is if they were already mentally unstable and can't tell the difference between fiction and reality. It's not the media in any form, it's the mind that's doing the ingesting of said media. A normal person who enjoys the violence of a video game or horror film, would be appalled when confronted with the same violence in real life. It's only the people who are already nuts that would equate what is happening on the screen with something they should do in real life.Monster wrote:That's a really good point. So many folks whose whole life revolves around video games. Hard to mature normally that way.
Well saidzombie wrote:people seek validation. damaged and unstable people are going to take validation from art and artists that aren't really meaning to give it to them. darth vader wasn't created to be aspired to. hannibal lecter wasn't created to be aspired to. but damaged and unstable people may still take them or their fictional acts as inspiration and aspiration. that's not the fault of the filmmakers, writers, creators.. whatever. so let's not make that the conversation.
http://www.ratethatcommentary.com/detail.php/1499zombie wrote:is the commentary with possession worth listening to?
hmm... so it seems like it's an interview done over the movie. that could be interesting.Havok wrote:http://www.ratethatcommentary.com/detail.php/1499zombie wrote:is the commentary with possession worth listening to?
For the record, I'm not talking about changing anything. This is on parents.Jason wrote:Can't change something and ruin shit for 99.99% of people because 0.01% are retards.
I'm against Trump on this one.
Nobody here is making that the conversation. You're responding to the Columbine argument, not my argument.zombie wrote:people seek validation. damaged and unstable people are going to take validation from art and artists that aren't really meaning to give it to them. darth vader wasn't created to be aspired to. hannibal lecter wasn't created to be aspired to. but damaged and unstable people may still take them or their fictional acts as inspiration and aspiration. that's not the fault of the filmmakers, writers, creators.. whatever. so let's not make that the conversation.
It's ramped it up for sure. The kids who already feel shitty and inadequate at school bring it home with them on their phones.Tiggnutz wrote:I think social media is what is fueling all of these shootings more than any other thing. Just my take I'm glad it wasn't around when I came up.
parents and guardians do need to look out for how children are being influenced and for how they are being treated by peers. when you bring media influence into it, the blame most often gets placed there. and so the onus is shifted to the artists or to some government body to regulate, rather than parents and the local community. i'm wary of that, understandably.Headhunter wrote:Nobody here is making that the conversation. You're responding to the Columbine argument, not my argument.zombie wrote:people seek validation. damaged and unstable people are going to take validation from art and artists that aren't really meaning to give it to them. darth vader wasn't created to be aspired to. hannibal lecter wasn't created to be aspired to. but damaged and unstable people may still take them or their fictional acts as inspiration and aspiration. that's not the fault of the filmmakers, writers, creators.. whatever. so let's not make that the conversation.
I'm in 100% agreement with you here. I think the artists are 0% culpable. But art is powerful and I don't think it's unreasonable to think an uptick in violence we're exposed to in media/entertainment could have an effect on people's real life behavior. I think people don't want to acknowledge that this is probably true because they assume you're inherently shifting responsibility to the artists in doing so. Not at all. I'm less interested in finding someone to blame than I am in objectively ID'ing problems and finding solutions.zombie wrote:parents and guardians do need to look out for how children are being influenced and for how they are being treated by peers. when you bring media influence into it, the blame most often gets placed there. and so the onus is shifted to the artists or to some government body to regulate, rather than parents and the local community. i'm wary of that, understandably.Headhunter wrote:Nobody here is making that the conversation. You're responding to the Columbine argument, not my argument.zombie wrote:people seek validation. damaged and unstable people are going to take validation from art and artists that aren't really meaning to give it to them. darth vader wasn't created to be aspired to. hannibal lecter wasn't created to be aspired to. but damaged and unstable people may still take them or their fictional acts as inspiration and aspiration. that's not the fault of the filmmakers, writers, creators.. whatever. so let's not make that the conversation.